Now in Early Access

Cook for Heroes on the Back of a Dragon

Welcome to The Wandering Wyrm, the debut game from Critical Sprite Games. Run a high-fantasy tavern, serve adventurers before and after dangerous missions, and shape their fate one dish at a time.

About the game

A Fantasy Visual Novel with Cooking at its Heart

Hiya, Yeti here. I need some help around the tavern. You have a quality I’m desperately lacking around here: thumbs, and motivation.

In Wandering Wyrm, you run a tavern on the back of a dragon, traveling from dungeon to dungeon to feed starving adventurers. Make dishes, remember favorite drinks, talk with your guests, and help heroes prepare for what waits outside.

Wandering Wyrm gameplay screenshot
Core features

Every Meal Matters

Cook & Combine

Use 30+ ingredients and 30+ dishes, including a custom cooking system for your own combinations.

Serve Drinks

Learn what your customers like and keep the tavern running while the dragon carries you onward.

Meet the Cast

Serve characters like Yeti, Merlin, Eve, Cayanne, Caine, Doug, Sally, Terri, Pierre, Stephan, and more.

Unlock & Customize

Earn achievements, furniture, music, and collectibles as your tavern grows.

Characters

Strange Patrons, Big Personalities

Your food and drink affect how customers talk to you, how much they pay, and how much they trust you. A good meal the night before a fight could be the difference between victory and disaster.

Eve character art Yeti character art Merlin character art
Early Access

Current Build

Wandering Wyrm is currently about 30% complete. The Early Access build includes chapters 1–3, also called dungeons 1–3, covering 12 in-game days, two minigames, and the first major story cutscene.

  • The core gameplay loop is implemented: grocery management, cooking, serving, dialogue, music selection, and collectibles.
  • The cooking and drink systems are mostly complete and ready for feedback.
  • The story is about 3/10ths complete, with more chapters and endings planned.
  • We plan to exit Early Access after roughly 6 months of development, testing, and polish.
Roadmap

Where the Dragon Flies Next

Early Access

Chapters 1–3 available now with the core systems playable and ready for player feedback.

Content Updates

Additional dungeons released in groups, with more characters, room items, music, achievements, dishes, and minigames.

Full Release

10 playable dungeons, the complete story, four unique endings, character sub-endings, and a full polish pass.

Support early, save more

Pricing Plan

The price is intentionally low during Early Access to reward early supporters and encourage feedback. It will increase gradually as more content is added.

$1Ch. 1–3
$2.99Ch. 1–6
$3.99Ch. 1–9
$4.99Full beta
$5.99Final
Community

Help Shape the Tavern

Early Access feedback will directly influence gameplay, balance, polish, collectibles, music choices, and room visuals. Our biggest goal is to find bugs and game-breaking issues while building with the community.

  • Give feedback on the cooking, drink, dialogue, and rating systems.
  • Vote on room visual additions and music choices for the tavern.
  • Report bugs through Steam discussions or support.
  • Share theories, favorite characters, and ideas for future content.
Fantasy tavern scene
Critical Sprite Games

Contact & Support

Found a bug, have feedback, or need help? Please contact us directly through Steam support, post on the discussion boards, or email the Critical Sprite Games support address.

AI disclosure: Wandering Wyrm uses generative AI for most artwork and some music. Code and writing are less than 5% AI-assisted.